Cocos2d-x by Example: Beginner’s Guide – 2nd Edition



About this Cocos2d-x tutorial

  • Build multi-platform games, and let the Cocos2d-x framework do all the heavy lifting!
  • Give your games an edge with easy-to-apply animations, particle effects, and physics simulation
  • Implement and test your own gameplay ideas, with an eye for optimization and portability

Who This Book Is For

If you want to get started with game development, and want to learn who would like to develop and publish your own game ideas onto different app stores, this book will show you how easy Cocos2d-x can make your life! Some knowledge of C++ or Java is helpful but not necessary.

What You Will Learn

  • Add time-saving and fun-looking animations to your projects
  • Make your games look cooler with particle effects
  • Draw lines, circles, and other primitives on the screen
  • Create place holder sprites to quickly test your game ideas
  • Load external data into your games
  • Create projects and deploy them to iOS and Android
  • Prepare your game for a variety of screen sizes and resolutions
  • Use the CocosIDE and the Lua bindings to develop a game

In Detail

Upgraded and updated, the powerful and popular open source cross-platform game development framework Cocos2d-x is better than ever. Through step-by-step tutorials you’ll learn how to take complete advantage of Cocos2d-x, to take your game development skills – and projects – to the next level. You’ll learn how to add animations and special effects to your games, implement a physics engine, optimize your games, prepare a project for multiple devices, and develop game ideas from the test version to a finished project.

Most importantly, this book provides you with the accumulated knowledge of thousands of game developers, all packed into one easy-to-use and proven framework that will save time and strenuous thinking!


Roger Engelbert

Roger Engelbert is a game developer, with over 10 years of experience developing online games. He grew up surrounded by video games and thinks of classic, 8-bit, arcade titles as a form of art. He is the author behind the blog Done With Computers, which is chock-full of tutorials on game development and design. Roger sincerely hopes to soon live in a world where people of all ages will be given the knowledge and opportunity to experience the joy of building their own games.


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